Money · 2 min read
Buy-ins, rebuys and bounties
You set the money once, in Create, and can edit it later until the payouts lock. Pokr Club does the math. How money works
Step 1: Set the buy-in
In Create, on Payouts, turn on This game has a buy-in and enter the amount. Under Who gets paid, take the Suggested split for your number of players, or pick Winner takes all, 60 / 40, 50 / 30 / 20 or Custom.
Step 2: Allow rebuys, or not
Tap Rebuys: Until first break (the default), Until level or No rebuys. Cap them with Max rebuys / player, or leave Unlimited rebuys on. A rebuy costs the buy-in.
Step 3: Offer an add-on
Turn on Add-ons for one extra stack at the first break, for the price of the buy-in.
Step 4: Add bounties
Turn on Bounties. Virtual (app tracks) sets an amount, either From the buy-in (the prize pool shrinks by that much) or On top (a $25 buy-in with a $5 bounty is $30 at the door). Physical (chip) is a chip handed across the table: Pokr Club records the knockout only. Make it Required, or Voluntary so players opt in.
Step 5: Check people in
Check in shows what each player owes and asks Paid now or Owes. A player can sit down owing, and gets the ask on their phone.
Knockout or bounty? A knockout is every bust a player causes, rebuys included. A bounty is the money on a player's head: it's collected with the buy-in and paid once, by the host, in the square-up.
How the pool adds up: every buy-in you've confirmed, plus each rebuy and add-on, less any bounty taken from the buy-in. Bounty money is kept apart from the prize pool. New games have no host fee. A buy-in counts once you've confirmed it.
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Related
- Square upOne list of who owes the host and what the host pays out, so everyone leaves even.
- How players pay youVenmo, Zelle, Cash App, PayPal, Apple Cash or cash. Players pay you directly; only your seated players see your handles.
- Create a gameSet up a home game in a minute: when, where, the buy-in and the blinds. Change anything later.
Pokr Club runs the game. What you play for is up to you.